Devlog - Game Update V0.8.4
++ Greatly reduced file size, improved overall performance settings.
++ Added a setting for shadow distance.
+- Improved wind effects for the grass and the tree leaves.
+- Improved water physics with ragdolls.
+- Augmented danger zone spawn delay from 60 to 80 seconds.
+- Augmented gained experience by capturing an objective from 3 to 4, and surviving a zone by 2 to 3.
+- Augmented Firlyn stone sound distance by 50%.
+- Augmented Firlyn monster's spawn distance by 20%.
+- Augmented trees size by 100%.
+- Greatly modified AI system (you are easier to be found out but not only that).
+- Modified menus styles.
+- Modified the flash system. Before, when you started flashing a guard, the timer decrements while the guard is still under the effect of flash.
Now the timer stars decrementing when you stop flashing the guard.
+- Modified stamina loss system when you jump. Now, each time you jump, it will decrease of 1/5 from the maximum value.
+- Slightly modified health and stamina bars position and scale, modified crosshair size.
! Fixed a reverb bug due to the new version of the engine.
! Fixed a problem when at the beginning of the game you couldn't spawn underwater neither the guards.
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